Yunzhe Tian, Yike Li, Yingxiao Xiang, Wenjia Niu, Endong Tong, and Jiqiang Liu (Beijing Jiaotong University)

Robust reinforcement learning has been a challenging problem due to always unknown differences between real and training environment. Existing efforts approached the problem through performing random environmental perturbations in learning process. However, one can not guarantee perturbation is positive. Bad ones might bring failures to reinforcement learning. Therefore, in this paper, we propose to utilize GAN to dynamically generate progressive perturbations at each epoch and realize curricular policy learning. Demo we implemented in unmanned CarRacing game validates the effectiveness.

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Demo #4: Recovering Autonomous Robotic Vehicles from Physical Attacks

Pritam Dash (University of British Columbia) and Karthik Pattabiraman (University of British Columbia)

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The Nuts and Bolts of Building FlowLens

Diogo Barradas (Instituto Superior Técnico, Universidade de Lisboa)

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Generating 3D Adversarial Point Clouds under the Principle of...

Bo Yang (Zhejiang University), Yushi Cheng (Tsinghua University), Zizhi Jin (Zhejiang University), Xiaoyu Ji (Zhejiang University) and Wenyuan Xu (Zhejiang University)

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Taking a Closer Look at the Alexa Skill Ecosystem

Christopher Lentzsch (Ruhr-Universität Bochum), Anupam Das (North Carolina State University)

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