Gamification is an interactive technology that enhances the user experience by designing modular objectives into game-design elements. In the same manner, gamification has the potential to enhance cybersecurity Awareness for neurodiverse individuals and people with disabilities by using Assistive Technology (AT) to achieve reward-system objectives. To understand further, we conducted a detailed systematization of knowledge (SoK) on 71 peer-reviewed publications concentrating research efforts to increase cybersecurity awareness through accessible gamification. The findings of this SoK establish fundamental components required to address the inclusive nature of gamification in cybersecurity and thereby identify requirements gathering objectives for impacting increased results in raising cybersecurity awareness. After a methodical process of iterative screening and manual analysis in this targeted subject matter, we found that only 9 out of the 71 gamified cybersecurity research initiatives directly address “accessibility” and the implementation methods for game-design elements that would facilitate accessible user-experience. Moreover, a cross-functional Learning Management System (LMS) and Modular Reward System can be optimized by data formulated through a Technology Acceptance Model (TAM) for people with disabilities using AT. Lastly, we propose that a modular training format should effectively engage and facilitate user interface and user experience despite context-oriented limitations on physical.

View More Papers

Hiding My Real Self! Protecting Intellectual Property in Additive...

Sizhuang Liang (Georgia Institute of Technology), Saman Zonouz (Rutgers University), Raheem Beyah (Georgia Institute of Technology)

Read More

FakeGuard: Exploring Haptic Response to Mitigate the Vulnerability in...

Aditya Singh Rathore (University at Buffalo, SUNY), Yijie Shen (Zhejiang University), Chenhan Xu (University at Buffalo, SUNY), Jacob Snyderman (University...

Read More

An In-depth Analysis of Duplicated Linux Kernel Bug Reports

Dongliang Mu (Huazhong University of Science and Technology), Yuhang Wu (Pennsylvania State University), Yueqi Chen (Pennsylvania State University), Zhenpeng Lin...

Read More

Reflections on Artifact Evaluation

Dr. Eric Eide (University of Utah)

Read More